← Back
Boids
Craig Reynolds' flocking simulation
Flocking Rules
Separation
1.5
Alignment
1.0
Cohesion
1.0
Physics
Perception
75
Max Speed
4.0
Max Force
0.20
Trail Fade
0.05
Interaction Mode
Wind
Predator
Obstacle
Color Mode
Velocity
Cluster
Rainbow
Mono
Options
Wrap
Radius
Trails
Pause
Clear Pred.
Clear Obst.
Reset
[H]
toggle panel
[P]
pause
[R]
reset
[T]
trails
[V]
radius
[E]
edge mode
[1]
wind
[2]
predator
[3]
obstacle
[Click+Drag]
apply interaction
Boids:
0
Avg Speed:
0
Clusters:
0
Predators:
0
Obstacles:
0
mode: wind